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Radison

What you should train first based on Races in Eve

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Quote Originally Posted by Radison View Post
This list is a very generalist list of skills that will get you up in going in days. Please feel free and come and talk to me about any of this. I love to talk Eve!


Caldari
Once you've rolled your new Caldari character, there are a few skills you'll want to train
  • Caldari Frigate III (12 hours, 54 minutes, 45 seconds)
  • Caldari Frigate IV (3 days, 1 hour, 2 minutes, 56 seconds)
  • Afterburner I (18 minutes, 31 seconds)
  • Weapon Upgrades I (34 minutes, 28 seconds)
  • Missile Launcher Operation I(14 minutes, 42 seconds)
  • Missile Launcher Operation II (1 hour, 8 minutes, 31 seconds)
  • Standard Missiles I (29 minutes, 24 seconds)
  • Standard Missiles II (2 hours, 17 minutes)
  • Standard Missiles III (12 hours, 54 minutes, 45 seconds)
  • Missile Launcher Operation III (6 hours, 27 minutes, 21 seconds)
  • Heavy Missiles I (44 minutes, 7 seconds)
  • Shield Upgrades I(43 minutes, 28 seconds)
  • Drones I (20 minutes)
  • Scout Drone Operation I(20 minutes)
  • Caldari Cruiser I (1 hour, 13 minutes, 31 seconds)
  • Caldari Cruiser II (5 hours, 42 minutes, 28 seconds)
  • 16 skills; Total time: 4 days, 22 hours, 50 minutes, 5 seconds



Gallente

Start training the support skills listed below. You should emphasize gunnery (especially Railguns), drone, and armor-tanking related skills.
The turret skills you want to train are Small Hybrid Turret (for frigates), Medium Hybrid Turret (for cruisers), and Large Hybrid Turret(for battleships).
For a more specific, blow-by-blow list, that will prepare you for basic pvp and pve in Goonspace, try training skills in this order:
  • Gallente Newbie Skillplan
  • Gallente Frigate III
  • Gallente Frigate IV (2 days, 8 hours, 37 minutes, 37 seconds)
  • Hull Upgrades I (38 minutes, 30 seconds)
  • Hull Upgrades II (3 hours, 2 minutes, 40 seconds)
  • Hull Upgrades III (17 hours, 13 minutes, 1 second)
  • Repair Systems II (~2 hours, 10 minutes)
  • Afterburner I (~15 minutes)
  • Propulsion Jamming I (58 minutes, 49 seconds)
  • Science I (19 minutes, 36 seconds)
  • Science II (1 hour, 31 minutes, 22 seconds)
  • Energy Emission Systems I (39 minutes, 12 seconds)
  • Energy Emission Systems II (3 hours, 2 minutes, 40 seconds)
  • Hull Upgrades IV (4 days, 1 hour, 23 minutes, 55 seconds) (so you can use armor hardeners).
  • Gallente Cruiser I (56 minutes, 59 seconds)
  • Gallente Cruiser II (4 hours, 25 minutes, 28 seconds)
  • The Next thing you should train, if you don't have it already, is your racial Cruisers skill.
  • Train Gallente Frigate up to IV, if you haven't.
  • Train Spaceship Command up to III
  • Train Gallente Cruiser skill up to three. This will unlock most of the base cruiser ships for your race.




Amarr

  • Train Amarr Frigate up to IV
  • Train Spaceship Command up to III
  • Next, you'll need to train your race-specific offense and defense skills. You'll want to focus on Armor Tanking and Capacitor skills at first.
  • Basic Armor Tanking Skills
  • Hull Upgrades IV - more armor, allows for armor hardeners
  • Repair Systems III - required for armor and structure repairers, higher levels get you faster armor repairing = more armor repaired per second
  • Mechanic III - 5% increased structure per level, required for armor repairers
  • Basic Capacitor Skills
  • Energy Management IV - higher cap capactity, and cap recharge time remains the same, so better effective cap regen/sec
  • Energy Systems Operation IV - faster cap regen
  • Train Amarr Cruiser skill up to three. This will unlock most of the base cruiser ships for your race.
  • For guns, Amarr should be sure to train the Energy Turret skills corresponding with whatever class of ship they're flying -- Small Energy Turret (for frigates and destroyers), Medium Energy Turret (for cruisers), and Large Energy Turret (for battleships).
  • The Next thing you should train, if you don't have it already, is your racial Cruisers and Destroyers skill.



Minmatar
  • Train Minmatar Frigate up to IV
  • Train Spaceship Command up to III
  • Train missile and tackling support skills, just like Caldari. The turret skills you want to train are Small Projectile Turret, Medium Projectile Turret, and (eventually, when you get into battleships) Large Projectile Turret. For tanking, you'll probably want to train both shield tanking and armor tanking skills. Some minmatar ships shield tank, others armor tank, so you'll want a baseline ability with both.
  • Shield Tanking skills
  • Shield Management IV - more shields, also your regeration time remains the same as shield amount increases so it improves passive shield regen/sec
  • Shield Operation III - faster passive shield regeneration
  • Shield Compensation II - Reduces the capacitor need of active shield boosters. I don't know how essential this is because it only gives 2% reduced cap need per level.
  • Tactical Shield Manipulation I/IV - allows use of active shield hardeners
  • The Next thing you should train, if you don't have it already, is your racial Cruisers skill.
  • Armor Tanking Skills
  • Hull Upgrades IV - more armor, allows for armor hardeners
  • Repair Systems III - required for armor and structure repairers, higher levels get you faster armor repairing = more armor repaired per second
  • Mechanic III - 5% increased structure per level, required for armor repairers
  • The Next thing you should train, if you don't have it already, is your racial Cruisers and Destroyers skill.
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