Join us in line battles and epic campaigns set in the American Civil War.
We’re gearing up to join the fight as War of Rights works its way through Alpha testing. SSR is opening up the Union front and inviting supporters from MilitaryGamers.com to join us. MG is also opening a Rebel Company to give players options. Right now you can join Companies for free, but you’ll have to support the game at Captain or higher to get into the Alpha.
Consult the Books of Armaments, Chapter 2, Verses … no, wait, that’s a different thing altogether.
Stay Informed and Do Some Informing Yourself
With all of the cool stuff we’re doing lately we want to make sure you have a way to capture all of your stories, contributions and immortalize yourself in our future games, branches and projects. The best way to do that is to contribute to our Wiki called the Codex of Libernum. You can reach it by heading on over to http://codex.silversunrepublic.com. If you want to submit edits, updates or add new sections altogether you can contact Brando on our Discord server. There are sections and articles already on the Wiki from past branches. There is an overall generic layout to explain our general structure with the opportunity to specify anything for a singular branch effort. If you’re not sure what to add or how to get started just ask.
More Opportunities to Contribute
We’re also looking for folks to contribute Videos to our sparse YouTube Channel. Seriously, it needs help, as in, videos and other content. We also have several folks with Twitch.tv channels that we can leverage. Instagram is also another chance to share screenshots and other content.
You can also write articles, like this one you’re reading right now. The sky is the limit as far as content. You can use our WordPress as your character’s blog or to inform people about a new branch that you’re trying to stand up as part of the Republic. We’re working to enable you to contribute however you want.
If you want to contribute content just reach out to Brando on Discord and we’ll get you squared away.
For as long as anyone can remember we’ve always had big ideas in the Republic and most of the core group will share stories of our grand plans whether it was to open our own game store or design our own video games. Well, we’ve knocked a few of them out of the park including our own game store and here we are at the brink of designing our own games, not just video games, but all kinds of games including tabletop and our own RPG ruleset. Over the last few weeks we’ve started putting many of those plans into action above and beyond the game store.
SSR has always been about building something rather than destroying it and that attracts gamers who are more about positivity than the toxicity that dominates some communities. We’ve toppled our share of enemies in the PvP games we’ve played, but we always do it within the mechanics and confines of the game even when our adversaries decide to engage us in the meta realm stealing game accounts and attempting to hack our website and forums. Despite all of that we’ve always come out on top as a well respected community. Why do I bring that up? Because it’s how we’re building our businesses and design teams that are an extension of the community we have created.
Let’s Make Game Design Fun and About You
We’re all gamers in one form or another. We’re also storytellers and you have a story to tell. Some of the greatest stories come from the least expected places and talk about the rise of nobodies to become somebodies. The mantra among the leadership in SSR is to talk about how we don’t just recruit leaders, but we build them. We are often times victims of our own success. In some of the MMOs we’ve played we tend to lose members in groups because we’ve empowered them to become leaders. We teach organization, coordination, discipline and leadership. We help people rise up and better themselves. It seems silly in a video game community; we see games as a platform to not only escape from reality for a bit of time, but to return to it being better equipped and able to handle whatever comes our way.
This same philosophy applies to the games we want to build and the stories we want to tell. It’s not all rainbows and butterflies though, because we follow the Conan the Barbarian attitude. Life isn’t black and white, it’s shades of grey (no, not that kind … there’s way more than 50 of them by the way…). Good people do bad things and vice versa. “Bad” people seek redemption and good people mess up, but in the end we can all seek to better ourselves no matter the conditions in which we find ourselves.
That’s why we want to hear from you and learn about your stories. It can be something personal or something about a character you have in the SSR. We’re crowdsourcing our game development from the top to the bottom. Our game world includes all of our players from those who have done great things to those who have attempted to screw us (and we’ve got some great ones that are better than your typical, shallow, worn out, hollywood plotline).
That Sounds Cool, But How Exactly?
If you’re a member of SSR you’re already part of the master plan. Your participation in the guild have already secured your place in our history. Even those we’ve had to part ways with will have a role in some way. Too easy, right? Well, there’s a whole lot more aside from that in case you want to get even more involved. Okay, so how do you do that? Keep playing! We’re rolling out custom servers for various games to help capture even more detailed stories and letting you build out our world.
Wurm Unlimited: Our Detailed Game World
We’re pulling from a ton of different sources for our game world’s history and some of them are long or recently passed (Darkfall Online, Age of Conan, Wurm Online, Conan Exiles, Life is Feudal and more!). The most recent examples include Wurm Unlimited. The game is so unique in the fact that we can build a per pixel custom height map then import it into a world generation tool to create an exact replica of our own world. By playing Wurm Unlimited on our server you’re able to create cities, homesteads, strongholds, camps and other Points of Interest that we can include in our final game world. Not only can we get a feel for a 3D representation of our world, we can start messing with some of the geopolitical implications.
We’re starting with a colony of the Republic in a distant continent that will form the ancient past and play into the current era of the nation. The map is what we’ll include in our final game world design. Any of the Points of interest you’re building by claiming and building up deeds right now will be included in future games and lore events. You can see the Live Map of the server below to get a sense of the ongoing building already taking place. Hop on our Discord server and get involved.
As of right now we’re on the colonial continent of SSR, but we’re working on the home continent to create a custom height map based on our ongoing game world map. Soon ™, you’ll be able to sail in game using ships you construct in the game to head over to the main continent that will be partially built up from SSR lore. It will include NPCs that reflect prominent SSR members (so you may just encounter yourself in your Ministerial or Officer position) and the rank and file across our various past games (We love you guys!).
This map will drive all of our future projects from mobile games to an MMO, novels, short stories and who knows. We want you to help us build an intricate world from the ground up that we can use to create an immersive environment from and not pay stupid amounts of money to participate in like some other projects are trying to do.
Pen and Paper RPG: Pathfinder/D&D 5e
We’re not 100% locked in to a game system quite yet, but we do know we’re also going to be using some sweet pen and paper action to help develop our stories. What’s really cool about this line of effort is that our campaigns will affect each other using DMs that are tied into their own livemap that lays over the top of our Wurm Unlimited server map. So as people build new deeds and settlements in Wurm, our DMs will see that and can add to the stories that stem from the Points of Interest popping up being built by players in our servers. This will allow for adventuring parties to interact and build out our lore as well as work together (or against each other!). These games will be livestreamed if they’re in our game store or hosted by network DMs (ask in Discord how you too can join our growing empire!). The recordings of those livestreams will be linked on the website here so people can go back and watch them.
This will turn into our project to replace the rule system with our own design. The goal is to create a pen and paper RPG system that integrates with our tabletop miniatures game. Being unsatisfied with some of the current historic miniature rulesets, we want something that scales from typical RPG pen and paper systems to massive grand battles. It needs to work with individual miniatures and large battle lines with a simple ruleset that uses the same base stats and mechanics. We also want it to reflect actual combat with collapsing lines, flanking movements and the visceral and personal nature of warfare.
Life is Feudal: MMO
Life is Feudal has seen the rise and fall of Hyperion once again. Of course we have a love-hate relationship with Hyperion. It’s a very difficult undertaking to produce a whole player run kingdom and sometimes we or our allies end up with bullseyes on their backs. The honor typically goes to the Duchy of Wessex because they’re able to rally a whole lot of people and that tends to draw in some folks who just love drama and toxicity. Despite the drama and salt people feel towards Wessex they’ve always had SSR’s back and vice versa. SSR has played a critical role in the waxing and waning of Wessex (sometimes to the benefit and sometimes to the detriment of both communities). LiF was no different and continues to be no different as toxic elements of the community harbor so much salt towards them partly out of jealousy, but also out of simple human nature which makes that storyline so powerful. We’re rebuilding our effort in LiF to continue to explore the strong PvP and strategic elements of SSR. The Silver Sun Republic provided a critical coordinating element and battlefield presence through our ongoing command and control expertise in PvP on a tactical, operational, and strategic level in planning and execution roles.
SSR continues to find opportunities to stretch our minds and mouse clicks in PvP. There’s so much more to come in Life is Feudal and the competitive PvPers in our group have a whole lot more to give to our future adversaries. Our future games also plan to contain a competitive PvP aspect, so we need to stay connected to the community and despite LiF’s current state, there’s a belief that it can come back to … life … It provides us with a platform to maintain a competitive PvP element until we get our own projects off the ground.
Wrapping it All Up
There’s a lot to SSR and we have a lot of plans in the works. We’ve already acted on a few of them with even more coming to fruition soon. This is another step in the right direction and sometimes we need to take pause to explain to our community why we’re doing certain things to hopefully highlight what we all already know and that is that we’re full of motivated and intelligent gamers that are working to change our parts of the world whether that’s reality or virtual.
As always, hit us up on Discord to share your own visions or see how you can contribute to what we’ve got growing in the background.
Well technically it’s the Launch of the Open beta….but there’s no more wipes! So of all intensive purposes this is truly the launch we’ve been training and waiting for. SSR is making some last tweaks to our launch plans so we can ensure we have the best launch strategy possible. If you purchased Life is Feudal YO then you get a FREE character for the launch. If you purchased a supporter pack then you get even earlier access up to 24 hours.
Check out the date and times and see when you’ll be let into the game.
You can get involved by hopping on our Discord server. We’ve switched off of TeamSpeak 3 and our forums in favor of the future of MMO gaming and automated guild admin. Our Discord server acts like a voice app and forums all rolled into one with automated bots that take care of a lot of our admin tasks.
Over the next few weeks we will begin transitioning away from our forums (they have served us well over the past 15+ years!) and moving towards a new evolution of community management that is being developed by us as part of the next generation of forward looking gaming guilds. Through a series of bots, database tie ins and leveraging our WordPress install we will begin rolling out a whole new look at the way communities communicate and automate basic functions to ensure that you get to do what you came here to do … PLAY GAMES!
The Silver Sun Republic has a ton of depth to it and that generally means a lot of admin overhead to make the group run, which tends to take away from leadership presence inside the game and that’s a whole lot of bad juju. To fix this we are working on a series of Discord bots that will work hand in hand with our website and even our Life is Feudal: Your Own server! Whaaaaaat? That sounds like SkyNet or some such nonsense, right? It kind of does and our goal is to completely automate the mundane tasks of make sure members are taken care of from an administrative perspective.
Da Bots, Boss, Da Bots!
Work has already begun on a series of bots that will take the form of the core Officer positions of the Republic to help familiarize new members with the in-game presence of our human officers and what sort of jobs they handle. The automation of these bots will free up the “paperwork” and overhead of running a guild outside the game so that our Officers can focus on being inside the game world where their leadership is most crucial.
Without further adieu, introducing your future cast of Bots:
Prefects are Officers of the Ministry of State and are seen as the mentors, mediators and moderators of the Republic dealing with new members, registration and getting new immigrants settled into the nation. With the advent of the Prefect-Bot, registration will now be handled entirely on Discord and our WordPress site by allowing new members to type @Prefect-Bot immigrate [emailAddress]. Prefect-Bot will take their nickname from Discord along with their E-Mail Address and register an account for them. After that it will whisper them a token for redemption on our website and add them to Immigrant Role. Those who only want to register as guests can use the guest-register command. Once a member has registered, they can log into the site, set their password and access the Immigration panel which will serve as a tutorial to the Republic. It will also enable features in our Life is Feudal: Your Own server allowing immigrants to undertake a “Quest” using modded NPCs to learn more about the Republic or take a series of tests on our website to advance to full membership as Commoners.
Prefect-Bot will also allow users to report crimes, ask simple questions as part of a FAQ and access basic laws of the Republic while in Discord.
One of the greater accomplishments of the Republic has been to design an internal economy that works to enhance the mechanics of whatever MMO we’re playing; unfortunately, it’s a huge pain in the neck to execute unless the game specifically supports it with certain features. FEAR NOT, oh future entrepreneurs and economic geniuses, we have a solution and it is in the form of a bot for the Ministry of Commerce.
We have our own currency, the Scudii, and in the past it was a whole lot of manual labor to record values of items donated to the coffers of the Republic, but now we can automate that entire process with the use of a Bot. When anyone donates materials to the Republic, they will report that to the Commerciante-Bot and a human Commerciante will be able to verify the fact that it made it into Republic storage via a web interface. They will then deposit Scudii of sufficient value into that citizen’s internal Republic bank account through a simple green checkmark button on the panel. If it is not correct, they can hit a red ‘X’ and cancel the deposit. This splits the cost of labor and effort without having a poor officer spend half their game time recording values of random crap.
In addition, we will be able to bring back our contracting system that allows citizens to bid on contracts for private exchanges or to support the needs of the Republic. This allows us to pay in in-game currency or using Scudii thus extending the economy of the Republic.
We can also automate business licensing and allow merchants/crafters to create companies that pay registration fees generating revenue for the Republic. Access to bid on certain contracts can be limited to those in the licensed contracting Role who have paid for their licenses as a contractor.
Following all that up, we will also be able to maintain public price lists that can fluctuate based on supply and demand as well as Republic stock levels automatically through the back end database allowing a sort of Stock Market to emerge for those who desire an even further extension of the economic game.
On top of all the other features we already have a calendar bot, but we want to extend that set of commands as well by implementing a Herald-Bot who is the Officer of the Executive Ministry. The Herald-Bot will be your source for events, news and announcements regarding in-game events and community happenings. Promotions, achievements and all around recognition can be handled via the Herald Bot who will automate further role assignments and ranks, titles and awards processing for members. Someone did something especially awesome in the field? Report it to Herald-Bot and we’ll make sure they get recognized for their accomplishments.
Possibly my favorite of all of our new bots, the Lieutenant-Bot will automate a lot of the depth and structure we seek to implement in our military. Not only will it take in Scout/Spot Reports of enemy activity, it will plot it on a Google Earth map for us to have a Common Operating Picture to coordinate patrols and defense. It will also answer questions about basic drill, commands and the status of our forces. It can additionally be used to announce attacks against the Republic and notify our allies on their Discord servers reporting the enemy location, size and activity.
Bringing It All Together
This all sounds really cool, right? Well, we’ve already got most of the mechanics figured out and we’ll be rolling out the bots one by one starting with the Prefect-Bot since it runs our registration process. Over time we’ll add functionality to help simplify everything and enhance what we already do to organize as a Republic making sure that the structure we’ve developed is beneficial and drives what we do inside the games we play all while saving time on administrative overhead.
In anticipation of kicking off the weekly strategy games I wanted to put a poll out there to see what games people have available and would like to play in a MP setting. These weekly games will be streamed/recorded and we plan to have give-aways to viewers and participants when we get enough participation to make it viable! And we aren’t talking silly little door prizes either, but full blown Steam/Amazon/etc gift cards! Time to get excited! Cast your vote at the link below!
First things first, if you haven’t seen my first guide on how to install and run Tes3MP than please do so now.
Let’s start off with Morrowind Rebirth! Morrowind Rebirth is a total overhaul for The Elder Scrolls III: Morrowind with the aim to enhance the game play by balancing certain aspects of the game, and by giving the player more to see and do. This mod has added a lot to the game while still keeping it’s core concept true to Morrowind.
You’ll have to first download Morrowind Code Patch here
Installation: Extract the zip to your Morrowind directory, the one with the Morrowind program in it (not Data Files).
Run the Morrowind Code Patch program. If Morrowind is installed in Program Files, you will need to run it as administrator.
If you get a MSVCR100.dll error, you need to download and install Visual C++ 2010 Redistributable Package (x86) from Microsoft.
Now we move on to Morrowind Rebirth which you can grab here.
Now we move on to the simple stuff!! Signs!!!
Yes this is purely a mod that converts the sign textures to actual words we can read in-game. Really neat mod. Grab it here.
1. Copy the content of this package to “Morrowind/Data Files”.
2. Enable the plugin using the Morrowind Launcher. (more on this below)
Precise Attack is a mod that makes our adventuring a bit easier by allowing us to hit more often in the early days of our character. Grab it here
Install by moving Precise Attack.esp into “Morrowind/Data Files”.
Now that you’ve installed all the mods it’s time to enable the plugins in your Morrowind Launcher. Go to Data Files tab
Please make sure each plugin is checked and drag them so they are identical to the Screen Shot. This is important because if you have a plugin out of the turn order than you wont be allowed into the server.
That’s it! Enjoy your time in Morrowind and if you have any mod suggestions please let me know! (already looking into better bodies mod and some others)
As we gear up for Life is Fedual and the ‘Soft Launch’ that will effectively serve as the actual release of the game, we figured we’d throw some screenshots at you from our time testing and preparing for the next phase titled “Open Beta.”
The Republic met on Sunday to discuss a wide array of topics, not the least of which was the actual meeting time itself. With the advent of Football Season and the general activity of those of us who have grown up and can no longer game until the sun goes down, we have thus concluded that Sunday evenings aren’t so good for meetings. In light of that fact, we are exploring new meeting times and if you have an opinion on the matter, please contact Demiwar.
We are also considering new opening a new RTS branch to keep folks entertained during lulls in game activity and since Strategy games are generally what folks like us enjoy, we have decided to explore a new branch/Province that will be headed by a Governor along with Two Prefects to help focus on scheduling games and spearheading the effort.
We also discussed the need for recruitment. With Demiwar’s projects at work and Brando’s deployment along with Radison’s focus on the Brick and Mortar store, Military Gamer Supply, our short term recruiting divebombed and killed activity overall. It was once again the perfect storm of our core members all being busy at once with several officers having work and family related issues that had us all missing each other for game times.
In order to mitigate that issue in the future, we are revamping our recruiting methods and with the new bots in place on the Discord, it should considerably reduce admin time so we can all focus on game time. It also should be noted that we are seeking a lead recruiting officer to cheerlead our recruiting efforts and keep everyone motivated to bump threads and help mentor new members along. Contact Demiwar if you are interested.
We’ll be meeting again this weekend, so stay tuned for a new time. See you on Discord and in game!